We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP. Water Shield now regenerates 75% more Mana from its passive effect in PvP combat.ĭevelopers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. Water Shield’s melee attack Mana refund is now 20% effective in PvP combat (was 50%). Healing Wave healing is now increased by 56% in PvP combat (was 30%). Healing Surge healing is now increased by 27% in PvP combat (was 6%). Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).Įarth Shield healing is now reduced by 15% in PvP combat. Healing Surge healing is now increased by 20% in PvP combat. Healing Stream healing is now increased by 20% in PvP combat (was 30%).Įarth Shield healing is now reduced by 60% in PvP combat (was 70%). Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).ĭevelopers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful. Secret Technique damage is now reduced by 40% in PvP combat (was 33%). Unfurling Darkness now deals 25% reduced damage in PvP combat. Shadow is also getting PvE damage buffs that affect PvP, which puts some of this power loss back into rotational spells. Master Shapeshifter now refunds 2500 Mana from Ironfur (was 1250), 3500 Mana from Wrath / Starfire / Starsurge (was 2000), and 10000 Mana from spending 5 combo points in Cat Form (was 5000) at level 70.Įnveloping Mist healing is now increased by 12% in PvP combat (was 5%).Ĭatharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).ĭevelopers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.Īll damage increased by 10% in PvP combat.Ītonement healing is now increased by 70% in PvP combat (was 50%).ĭevelopers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we’re aiming for, so we’re bringing their power down. Verdant Infusion now extends heal-over-time effects by 4 seconds (was 8 seconds) in PvP combat. Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds). Solar Beam lasts 6 seconds in PvP combat (was 8 seconds). Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%). Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion. Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.ĭevelopers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Shadow Word: Death damage increased by 25%.Īberrus (2) Set Bonus: Tidewaters healing increased by 40%.Īberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).ĭefensive Stance increased to 20% damage reduction (was 15%). Holy Word: Chastise damage increased by 35%. Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).ĭevelopers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line. Void Spike damage from Idol of Yogg-Saron reduced by 35%. Mind Flay: Insanity damage increased by 10%. Mind Spike: Insanity damage increased by 10%. Shadow Word: Death damage increased by 10%. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target. Kill Shot damage increase does not apply to PvP combat.ĭevelopers’ notes: Shadow has been overperforming in AoE environments. This does not apply to PvP combat.Īimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Melee autoattack damage increased by 15%. These adjustments will be applied to the live game with scheduled weekly maintenance on 28 June in this region.Īll damaging abilities increased by 6.5%.Ĭhaos Strike/Annihilation damage increased by 15%. Working from player feedback and internal data, we’ve developed the following class tuning changes to address several over- and under-performing classes. Blizzard have announced a big class tuning pass coming with next week's reset, covering 8 classes in PvE with a lot of buffs and 6 in PvP, as well as a nerf to the Gladiator PvP trinket.
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