![]() Remove the territory you picked from your roster and replace it with its corrupted version from the Maggotkin of Nurgle Faction Territories table. ![]() Seed: If you choose to seed a territory, at the end of step 6 of the aftermath sequence, pick 1 territory you control. In addition, If you fight a Path to Glory battle using the Encroaching Corruption battleplan, the result may allow you to seed a territory or allow your opponent to revert one of your territories to its original form (the victory conditions for the battleplan will explain this in more detail). ![]() In order to seed a territory, you must complete either the Gardener of Nurgle quest or the Spread Corruption quest. Seeding the Garden of NurgleIn addition to discovering hidden patches of Nurgle’s Garden as described above, you can seed a territory you control and convert it into a new patch. ![]() If you are using a Tamurkhan’s Horde army, you must take the enhancements below for your army and you can use the allegiance abilities in Battletome: Maggotkin of Nurgle. If they give you permission, all units in your army that do not already have the TAMURKHAN’S HORDE keyword gain it, with the exception of Unique units. In addition, you must have your opponent’s permission to use a Tamurkhan’s Horde army. In order to use a Tamurkhan’s Horde army, you will need a Maggotkin of Nurgle army and one or more TAMURKHAN’S HORDE units from this compendium. This favoured champion has repaid his patron by rampaging across the Mortal Realms, delivering rot and ruin to the unfaithful. Such is Tamurkhan’s loyalty that the god of disease saw fit to plant a piece of his soul within the Realm of Chaos, allowing him to be regrown and resurrected after the destruction of the World-that-Was. Tamurkhan’s Horde is a vast conglomeration of mortal and daemonic warriors, servants all to Nurgle, and bound to the will of Tamurkhan the Maggot Lord. Feculent Gnarlmaws must be set up more than 7" from all other Feculent Gnarlmaws and more than 3" from all models, objectives, other terrain features, endless spells and invocations. Units must be set up more than 9" from all enemy units and wholly within 7 of a friendly MAGGOTKIN OF NURGLE HERO or wholly within 7" of a Feculent Gnarlmaw in your army. Each unit or terrain feature you summon costs the number of CPs shown on the list, and you can only summon it if you have enough CPs to do so. If you have any CPs at the end of your movement phase, you can summon 1 unit or terrain feature from the list below to the battlefield and add it to your army. If you receive CPs for a territory and there are no enemy models in that territory, you receive 1 extra CP. At the start of your hero phase, you receive 3 CPs if there are any friendly MAGGOTKIN OF NURGLE units wholly within your territory, and 3 CPs if there are any friendly MAGGOTKIN OF NURGLE units wholly within your opponent’s territory. Areas of the Mortal Realms that are overrun by Nurgle’s minions become weak points in reality through which his daemons can be drawn from the Realm of Chaos.You can summon NURGLE DAEMON units and Feculent Gnarlmaws to the battlefield if you have enough contagion points (referred to as ‘CPs’ in the following rules).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |